allTurrets
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Description
- Description:
- Returns array of available turret paths.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- allTurrets [vehicle, personTurrets]
- Parameters:
- [vehicle, personTurrets]: Array
- vehicle: Object
- personTurrets: Boolean
- Return Value:
- Array
Examples
- Example 1:
_turretPaths = allTurrets SlammerUP; //[[0],[0,0]] _turretPaths = allTurrets [SlammerUP, true]; //[[0],[0,0]] <- Commander turret is also FFV turret _turretPaths = allTurrets [SlammerUP, false]; //[[0]]
- Example 2:
- Return FFV turrets only:
_FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on April 13, 2016 - 19:13 (UTC)
- AgentRev
-
The first syntax (vehicle only without boolean) will include commander turrets like in the example, and does not include actual FFV turrets like offroad back seats, as expected.
Also, the driver turret [-1] is never included in the results, which can be solved as follows:_paths = [[-1]] + allTurrets _vehicle;