BIS_fnc_arsenal
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Description
- Description:
/* Author: Karel Moricky Description: Splendid arsenal viewer Parameter(s): 0: STRING - mode 1: ANY - params (see below) Modes: "Open" - Open the Arsenal 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) "Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) No params "AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. 0: OBJECT - ammobox 1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) 2 (Optional): Condition for showing the Arsenal action (default: {true}) Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller "AmmoboxExit" - Remove virtual ammobox 0: OBJECT - ammobox Returns: NOTHING */
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,params] spawn BIS_fnc_arsenal
- Return Value:
- Return value needed
Examples
- Example 1:
["Open",true ] spawn BIS_fnc_arsenal;//Using call crashes the game
- Example 2:
["Preload"] call BIS_fnc_arsenal;
- Example 3:
["AmmoboxInit",[ammobox,true,{true}]] spawn BIS_fnc_arsenal;//applies Arsenal to object "ammobox" and includes all items.
Additional Information
- See also:
- ArsenalBIS_fnc_garage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 6, 2014 - 04:59 (UTC)
- Benargee
-
To remove arsenal from an ammo box, you can use:
removeAllActions ammobox
- Posted on September 2, 2017 - 22:36 (UTC)
- Lou Montana
-
calling or spawning BIS_fnc_Arsenal with arguments ["AmmoBoxInit", true] will show a "%ALL" error (BIS_fnc_error) when the player actually uses it.
Use[myCrate, "%ALL", true] call BIS_fnc_removeVirtualWeaponCargo
to remove this "%ALL" parameter.