BIS_fnc_createRuin
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Description
- Description:
- Create a building ruin and hide the original object.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- building call BIS_fnc_createRuin
- Parameters:
- building: Object - building to "destroy"
- Return Value:
- Object - the created ruin
Examples
- Example 1:
aBuilding call BIS_fnc_createRuin;
- Example 2:
// will destroy every house in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (nearestObjects [player, ["House"], 50]);
Additional Information
- See also:
- See also needed
Notes
-
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