AI skill is also influenced by the global setting in the difficulty menu.
Each sub-skill is then interpolated with the values set in CfgAISkill.
Sub-Skills
Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game.
Sub-Skill
Effect
Influence
aimingAccuracy
Affects how well the AI can lead a target
Affects how accurately the AI estimate range and calculates bullet drop
Affects how well the AI compensates for weapon dispersion
Affects how much the AI will know to compensate for recoil
Affects how certain the AI must be about its aim on target before opening fire
Higher value means the AI can lead a target better
Higher value means the Ai can estimate range and calculate bullet drop more precicely
Higher value means the AI can compensate weapon dispersion better
Higher value means the AI can control the recoil better
Higher value means the AI needs to now less to open up fire
aimingSpeed
Affects how quickly the AI can rotate and stabilize its aim
Higher value means the AI can rotate and stabilize its aim faster
commanding
Affects how quickly recognized targets are shared with the group
Higher value means the AI can report targets faster
courage
Affects unit's subordinates' morale
Higher value means the AI has got more courage
endurance
Disabled in Arma3
Disabled
general
Raw "Skill", value is distributed to sub-skills unless defined otherwise. Affects the AI's decision making.
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reloadSpeed
Affects the delay between switching or reloading a weapon
Higher value means the AI can switch or reload weapons faster
spotDistance
Affects the AI ability to spot targets within it's visual or audible range
Affects the accuracy of the information
Higher value means the AI is better at spotting targets
Higher value means the AI will collect information about targets more precisely
spotTime
Affects how quick the AI react to death, damage or observing an enemy
Higher value means the AI will react faster to death, damage or enemies
aimingShake
Affects how steadily the AI can hold a weapon
Higher value means the AI will be more precise
CfgAISkill
CfgAISkill is a set of arrays, related to Sub-Skills, defining the interpolation curve of each of the sub-skill. They can be changed by a mod for example.
Example
Interpolation with vanilla A3 CfgAISkill
In {w, x, y, z} value from (w,y) gets interpolated into (x,z)
spotDistance[] = {0, 0.2, 1, 0.4};
Value in a range 0-1 will change into value in a range 0.2-0.4.
setSkill ["spotDistance", 0.5]
Results in skill "spotDistance" returning 0.3
Notes
More than 2 pairs of defining values can be used (minimum is 2 pairs).
The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.