BIS_fnc_sceneSetBehaviour

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Revision as of 23:09, 30 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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Notes

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