BIS_fnc_sceneCheckWeapons
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Description
- Description:
/************************************************************************************************************************** Version: 1.0 Name: CheckWeaponsBefore scene DESCRIPTION: Checks if participants haven't missing weapon or haven't it selected before scene Function works as toggle - 1st run of script: running in SETUP mode - sets correct weapons for scene 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any) There is default SETUP: [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]] PARAMETERS: _participants: ARRAY of arrays in format [[character1, "typeofweapon"],[character2, "typeofweapon"],..,[characterx, "typeofweapon"]] where character is for example BIS_Cooper and typeofweapon is one of primary/pistol RETURNED VALUE: nothing ****************************************************************************************************************************/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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