BIS_fnc_sceneCheckWeapons

From Bohemia Interactive Community
Jump to navigation Jump to search
Introduced with Arma 2 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
/**************************************************************************************************************************
	Version:	1.0
	Name:		CheckWeaponsBefore scene
	DESCRIPTION:	Checks if participants haven't missing weapon or haven't it selected before scene
			Function works as toggle - 
			1st run of script: running in SETUP mode - sets correct weapons for scene
			2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
			There is default SETUP: [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]
			   
	PARAMETERS:	_participants: ARRAY of arrays in format [[character1, "typeofweapon"],[character2, "typeofweapon"],..,[characterx, "typeofweapon"]]
			where character is for example BIS_Cooper and typeofweapon is one of primary/pistol		
	RETURNED VALUE:	nothing
****************************************************************************************************************************/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Example 1:
Example needed
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section