fleeing
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Description
- Description:
- Checks if a unit is fleeing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = fleeing unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - Returns true if a unit is fleeing, false if not. Dead or empty units return false.
Examples
- Example 1:
? (fleeing _east_unit) : player sideChat "We have won!"
Additional Information
- See also:
- allowFleeing
Notes
-
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Notes
Bottom Section
- Posted on December 31, 2019 - 08:56 (UTC)
- .kju
-
Fleeing units in combatMode red, will be set to yellow when fleeing to avoid engaging enemies while doing so.
The group leader will be set to green, to avoid giving engage or fire orders, unless in combatMode blue already.
Finally speedMode is set to full.
When reaching their flee point/destination, they will change to combatMode yellow and speedMode normal.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Command Group: Object Information
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters