camSetDir

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Revision as of 13:33, 18 September 2020 by R3vo (talk | contribs) (Text replacement - "|Game version=" to "|Game version= |gr1 = Camera Control |GROUP1= ")
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Description

Description:
Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["INTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; 0 = [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; };

Additional Information

See also:
directionsetDircamSetTarget

Notes

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Notes

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Posted on May 9, 2016 - 19:47 (UTC)
Killzone Kid
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.