BIS_fnc_clampVector

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Revision as of 17:37, 26 June 2020 by Lou Montana (talk | contribs) (Add seealso links)
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Description

Description:
Clamps vector values between provided min/max boundaries.
This function can be used to clamp any Array of Numbers (even though it is not its main usage).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vector, min, max] call BIS_fnc_clampVector
Parameters:
vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
min: Number - (Optional, default 0)
max: Number - (Optional, default 0)
Return Value:
Vector3D - the clamped vector

Examples

Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;

Additional Information

See also:
BIS_fnc_clamp vectorNormalized vectorMultiply

Notes

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