BIS_fnc_sceneSetBehaviour

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Revision as of 14:22, 12 October 2020 by R3vo (talk | contribs) (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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Notes

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