BIS_fnc_3DENShowMessage
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Description
- Description:
- Shows a pop-up message. In case one wants to add custom code to the buttons but preserve the localized text, use the following stringtable entries:
- "STR_DISP_OK"
- "STR_DISP_CLOSE"
- "STR_DISP_CANCEL"
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [text, title, buttonOK, buttonCancel, icon] call BIS_fnc_3DENShowMessage
- Parameters:
- text: String - Text to display
- title: String - (Optional, default "") Title header
- buttonOK: String - (Optional, default "") If String then it is the text of the button. Can also be Array in format:
0: String - Text
1: Code - Code executed when button is pressed - buttonCancel: String - (Optional, default "") Same as buttonOK
- icon: String - (Optional, default "") Path to an icon which will be shown on the left side of the message
- parentDisplay: Display - (Optional, default findDisplay 313 (Display Eden)) Display from which the window is opened from
- Return Value:
- Display
Examples
- Example 1:
["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;
- Example 2:
[ "Are you sure you want to delete / modify the selected variables?", "Delete / Modify", [ "Yes", {BIS_Message_Confirmed = true} ], [ "No", {BIS_Message_Confirmed = false} ], "\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", findDisplay 313 ] call BIS_fnc_3DENShowMessage; // A confirm window
- Example 3:
// Only change the OK button's code [ "Are you sure you want to delete / modify the selected variables?", "Delete / Modify", [ nil, {BIS_Message_Confirmed = true} ], nil, "\A3\ui_f\data\map\markers\handdrawn\warning_CA.paa", findDisplay 313 ] call BIS_fnc_3DENShowMessage; // A confirm window
Additional Information
- See also:
- BIS_fnc_guiMessage
Notes
-
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