BIS_fnc_3DENNotification

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Revision as of 19:03, 5 May 2022 by Lou Montana (talk | contribs) (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
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Description

Description:
Shows notification in the Eden Editor.
Execution:
call
Problems:
This function needs Display3DEN (findDisplay 313) to be active and visible in order to work. During scenario preview its effect will not be visible and during a scenario play-through it will throw an error.
Groups:
Eden Editor

Syntax

Syntax:
[text, type, duration, animate] call BIS_fnc_3DENNotification
Parameters:
text: String - Either text or class from Cfg3DEN >> Notifications
type: Number - (Optional, default 0) 0: Notification (Green) 1: Warning (Red)
duration: Number - (Optional, default 2) Duration in seconds (+ 1 sec for each new line)
animate: Boolean - (Optional, default true) Toggle animation
Return Value:
Number - Selected Mode

Examples

Example 1:
["This is an animated notification", 0] call BIS_fnc_3DENNotification;
Example 2:
["This is a warning that is not animated", 1, 2, false] call BIS_fnc_3DENNotification;

Additional Information

See also:
Eden Editor BIS_fnc_3DENShowMessage

Notes

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