Scripted Event Handlers – Arma 3
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS_fnc_callScriptedEventHandler. For all other available Event Handlers, see Arma 3: Event_Handlers.
Related Commands
- BIS_fnc_addScriptedEventHandler
- BIS_fnc_removeScriptedEventHandler
- BIS_fnc_removeAllScriptedEventHandlers
- BIS_fnc_callScriptedEventHandler
Examples
Events
This is a list of all available scripted events that exist through BI's functions and modules. Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for 1.98
Event namespace | Event name | Event passed parameters |
---|---|---|
Player opens pause menu | ||
missionNamespace | "OnGameInterrupt" | [_display] |
Player exits Game Options menu | ||
missionNamespace | "OnGameOptionsExited" 2.02 | [_okButtonPressed] |
Saving of the game, scripted or manual | ||
missionNamespace | "OnSaveGame" | N/A |
teamSwitchedScript.sqs | ||
missionNamespace | "teamSwitched" | [_originalUnit, _switchToUnit] |
BIS_fnc_packStaticWeapon | ||
_group | "StaticWeaponPacked" | [_group, _leader, _gunner, _assistant, _weaponBag, _baseBag] |
BIS_fnc_unpackStaticWeapon | ||
_group | "StaticWeaponUnpacked" | [_group, _leader, _gunner, _assistant, _weapon] |
Module Timeline | ||
_timeline | "finished" | [_timeline] |
_timeline | "played" | N/A |
_timeline | "looped" | [_timeline] |
Module Rich Curve Key | ||
_curKey | "reached" | [_curKey] |
BIS_fnc_kbTellLocal | ||
missionNamespace | "BIS_fnc_kbTellLocal_played" | [_from, _to, _sentence, _channel] |
Module Game Master (Zeus) | ||
_curator | "curatorGroupPlaced" | [_group] |
_curator | "curatorObjectPlaced" | [_object] |
_curator | "curatorUnitAssigned" | [_curator, _player] |
BIS_fnc_playVideo | ||
missionNamespace | "BIS_fnc_playVideo_started" | [_video] |
missionNamespace | "BIS_fnc_playVideo_stopped" | [_video] |
BIS_fnc_addScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerAdded" | [_namespace, _name, _handlerID] |
BIS_fnc_removeScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_removeAllScriptedEventHandlers | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_respawnTickets | ||
missionNamespace | "respawnTicketsExhausted" | [_target] |
BIS_fnc_bleedTickets | ||
missionNamespace | "dominantSideChanged" | [_dominantSide, _dominantSideOld, _sides] |
BIS_fnc_arsenal | ||
missionNamespace | "arsenalPreOpen" 2.08 Fires just before Arsenal display is created | [_missionDisplay, _center] |
missionNamespace | "arsenalOpened" | [_display, _toggleSpace] |
missionNamespace | "arsenalClosed" | [displayNull, uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace", false]] |
BIS_fnc_garage | ||
missionNamespace | "garageOpened" | [_display, _toggleSpace] |
missionNamespace | "garageClosed" | [displayNull,uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace",false]] |
BIS_fnc_initIntelObject | ||
_object | "intelObjectFound" | [_object, _foundBy] |
_curator | "intelObjectFound" | [_curator, _foundBy, _object] |
BIS_fnc_EGSpectatorCamera | ||
missionNamespace | "EGSpectator_OnCameraModeChanged" | [_newMode] |
Module Vehicle Respawn | ||
missionNamespace | "respawn" | [_newVeh, _veh] |
Module Sector | ||
_sector | "ownerChanged" | [_sector, _owner, _ownerOld] |
Module Curator RemoteControl | ||
_curator | "curatorObjectRemoteControlled" | [_curator, _player, _unit, _isRemoteControlled] // _isRemoteControlled is true when entering remote control, and false when exiting |
Module Spawn AI: Sector Tactic | ||
missionNamespace | "bis_groundSupport_groupSpawned" | ["bis_groundSupport_groupSpawned", _group, _side] |
missionNamespace | "bis_groundSupport_wiped" | ["bis_groundSupport_wiped", _group] |
missionNamespace | "bis_groundSupport_inEnemySector" | ["bis_groundSupport_inEnemySector", _group] |
missionNamespace | "bis_groundSupport_destinationReached" | ["bis_groundSupport_destinationReached", _group] |
missionNamespace | "bis_groundSupport_groupTypeChanged" | ["bis_groundSupport_groupTypeChanged", _group, _type, _currentType] |
missionNamespace | "bis_groundSupport_decimated" | ["bis_groundSupport_decimated", _group] |
missionNamespace | "bis_groundSupport_farFromDestination" | ["bis_groundSupport_farFromDestination", _group] |
missionNamespace | "bis_groundSupport_needTransport" | ["bis_groundSupport_needTransport", _group] |
missionNamespace | "bis_groundSupport_joined" | ["bis_groundSupport_joined", _group, _transportGroup] |
missionNamespace | "bis_groundSupport_closeToDestination" | ["bis_groundSupport_closeToDestination", _group] |
missionNamespace | "bis_groundSupport_needEvac" | ["bis_groundSupport_needEvac", _group] |
missionNamespace | "bis_groundSupport_needAmmo" | ["bis_groundSupport_needAmmo", _group] |
missionNamespace | "bis_groundSupport_needSupport" | ["bis_groundSupport_needSupport", _group, _reportedVehicle] |
missionNamespace | "bis_groundSupport_boarded" | ["bis_groundSupport_boarded", _group, _transport] |
missionNamespace | "bis_groundSupport_transportStarted" | ["bis_groundSupport_transportStarted", _group, _transport] |
missionNamespace | "bis_groundSupport_transportEnded" | ["bis_groundSupport_transportEnded", _group, _transport] |
missionNamespace | "bis_groundSupport_transportAborted" | ["bis_groundSupport_transportAborted", _group, _transport] |
missionNamespace | "bis_groundSupport_disembarked" | ["bis_groundSupport_disembarked", _group, _transport] |
Module End Game | ||
missionNamespace | "EndGame_OnStageChanged" | [_stage, _side] |
missionNamespace | "EndGame_OnStartGameObjectiveCompleted" | [_side] |
missionNamespace | "EndGame_OnObjectiveStateChanged" | [_objective, _side, _newState] |
missionNamespace | "EndGame_OnObjectiveCompleted" | [_objective] |
missionNamespace | "EndGame_OnObjectiveEnded" | [_objective] |
missionNamespace | "EndGame_OnDownloadCompleted" | [_side, _isUpload] |
missionNamespace | "EndGame_Ended" | [_winnerSide, _looserSide, _isDraw] |
missionNamespace | "onUploadStateChanged" | [_side] // can be nil |
missionNamespace | "onPickupInfoChanged" | [BIS_hvt_pickupInfo] |
EG Spectator Display | ||
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectFocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectUnfocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnFocusChanged" | [_newFocus] |
missionNamespace | "RscDisplayEGSpectator_OnUiVisibilityChanged" | [_isVisible] |
missionNamespace | "RscDisplayEGSpectator_MapStateChanged" | [_isMapVisible] |
Respawn Display | ||
missionNamespace | "RscDisplayRespawnKeyDown" | [_display, _keyCode, _shft, _ctr, _alt] |
BIS_fnc_animateFlag | ||
_flag | "FlagAnimationDone" | [_flag, _phaseEnd] |
Module Trident | ||
missionNamespace | "BIS_fnc_moduleTrident_updated" | [_sideA, _sideB, _areFriendly] |
BIS_fnc_initInspectable | ||
missionNamespace | "objectInspected" | [_object, (_texture, _text, _sound, _textureRatio)] // any data, shown as used by leaflet system |
BIS_fnc_priorityQueue | ||
missionNamespace | "BIS_onQueue%1Pop" // where %1 is ID returned from BIS_fnc_priorityQueue_init | [_handle] |
missionNamespace | "BIS_onQueue%1Push" // where %1 is ID returned from BIS_fnc_priorityQueue_init | [_handle] |
Display is opened or closed via BIS_fnc_initDisplay 2.04 | ||
missionNamespace | "OnDisplayRegistered" | [_display, _class] |
missionNamespace | "OnDisplayUnregistered" | [_display, _class] |