BIS_fnc_holdKey

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Revision as of 00:18, 21 May 2023 by Lou Montana (talk | contribs) (Fix)
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Description

Description:
Function that executes code when a key has been held down for a long enough time - "Hold X to Advance" text is displayed when any key is pressed.
All other keys (but Esc) are deactivated until the conditions are met - only mouse controls work (character rotation and fire).
Execution:
spawn
Groups:
Interaction

Syntax

Syntax:
[display, key, time, code, control] call BIS_fnc_holdKey
Parameters:
display: Display - (Optional, default findDisplay 12 for map display) display the event is attached to. By default it is the map display
key: Number - (Optional, default 57 for Space) what key to press - see DIK KeyCodes
time: Number - (Optional, default 3) how long the key has to be held down in seconds
code: Code - (Optional, default {}) scheduled code to be executed when key is held down for long enough
control: Control - (Optional, default controlNull) text control to be used in place of the default "Press X to skip" control.
Return Value:
Nothing

Examples

Example 1:
[findDisplay 46, 36, 5, { hint "Key 'J' pressed for 5 seconds" }] spawn BIS_fnc_holdKey; // action is added to the mission display

Additional Information

See also:
BIS_fnc_holdActionAdd addAction

Notes

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