BIS_fnc_addScriptedEventHandler

From Bohemia Interactive Community
Revision as of 15:39, 8 November 2023 by Lou Montana (talk | contribs) (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *N([a-z ])" to "$1 - n$2")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Adds a Scripted Event Handler and returns its ID. Additionally, the "ScriptedEventHandlerAdded" Scripted EH is called. For the full list of all available Scripted EHs see Arma 3: Scripted Event Handlers.
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
[namespace, name, code] call BIS_fnc_addScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which the EH is stored
name: String - event name
code: Code or String - The code that is executed when the EH fires. The magic variable _thisScriptedEventHandler can be used to access the event handler ID within the code.
Return Value:
Number - The ID of the new Event Handler

Examples

Example 1:
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Example 2:
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace.

Additional Information

See also:
BIS_fnc_callScriptedEventHandler BIS_fnc_removeScriptedEventHandler BIS_fnc_removeAllScriptedEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note