stop

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Revision as of 15:04, 22 October 2024 by Killzone Kid (talk | contribs)
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Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. In essense this is a scripted flag to suppress some of the AI procedures (to check the flag use stopped). It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

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