stop

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Revision as of 22:53, 16 April 2009 by Kronzky (talk | contribs) (described specific capabilities)
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Description

Description:
Stop AI unit.
Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
It may still change the stance if deemed appropriate (e.g. under fire).
Use disableAI to disable specific AI capabilities.
Groups:
Uncategorised

Syntax

Syntax:
unitName stop stop
Parameters:
unitName: Object
stop: Boolean
Return Value:
Nothing

Examples

Example 1:
+loon1 stop true

Additional Information

See also:
stoppeddoStopcommandStop

Notes

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Notes

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