setCaptive
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Description
- Description:
- Mark a unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side. Using a number (instead of a boolean) for the status has no further effect on the engine's behavior, but can be used by captiveNum to keep track of the captivity status at a finer resolution (e.g. handcuffed, grouped, etc.) The numbered status syntax was introduced in Arma 2.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName setCaptive status
- Parameters:
- unitName: Object
- status: Boolean or Number - When using a number parameter, any value>0 is considered to be the same as true
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setCaptive true
- Example 2:
_soldier1 setCaptive 3
Additional Information
- See also:
- captivecaptiveNumsetCaptive_(VBS2)
Notes
-
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Notes
- Posted on August 4, 2006 - 23:49
- hoz
- This function does not remove unit's weapons. If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.