player

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Revision as of 02:12, 20 July 2010 by Galzohar (talk | contribs)
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Description

Description:
Person controlled by player. In MP this value is different on each computer. In Intros and Outros this isn't set by default and must be assigned.
Problems:
In MP the command is not initialised in functions called by initline or init eventhandlers.
Groups:
Uncategorised

Syntax

Syntax:
Object = player
Return Value:
Object

Examples

Example 1:
player addRating 500

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on 20 Jul, 2010
GalZohar
Before you use the player object (usually to avoid JIP issues) all you need is to run:
waitUntil {!isNull player}; Anything else you see in other scripts is equivalent and/or redundant. Of course JIP players may need more than just the player to point at the actual JIP player unit, but that's script/mission-specific.
Posted on 27 Jan, 2008
Dr_Eyeball
(isNull player) is true for JIP players on their client during initialization.
After initialization, it will be set, making it valid again.

To cater for this, some people use code similar to the following in their spawned scripts: if (!isServer && (player != player)) then { waitUntil {player == player}; waitUntil {time > 10}; }; // 'player' will now be valid _action = player addAction ["heal", "heal.sqf", [], -1, false, false, ""];
See JIP/player topic for additional helpful information.

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