disableUserInput
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Description
- Description:
- Disable and enable the keyboard and mouse input, usually used during cutscenes.
Be careful with the usage of this command, always remember to enable the user input again, as once the user input is disabled, you can only shut down OFP but not exit the mission with escape. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
disableUserInput true ; cutscene disableUserInput false
Additional Information
- See also:
- enableSimulationenableSimulationGlobal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 14 March 2014
- Killzone_Kid
-
Sometimes, when disableUserInput true command is invoked while the user is holding a button, when disableUserInput false is called and the user is no longer holding the button, the input will resume as if the user is still holding the button. To reset this behaviour, disable and enable user input again in the same frame:
disableUserInput true; //do something disableUserInput false; disableUserInput true; disableUserInput false;
Unfortunately, if the user is moving mouse when disableUserInput true command is invoked, the mouse input will get stuck for the whole duration of disabled user input but will reset as soon as disableUserInput false is called. I was unable to find workaround for this one.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: GUI Control
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters