camSetDir

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Revision as of 20:27, 9 May 2016 by Killzone Kid (talk | contribs) (command now works, description, example)
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Description

Description:
Set the direction of the given camera in the direction of the given vector. Needs the call of camCommit to be conducted.
Groups:
Uncategorised

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["EXTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; }

Additional Information

See also:
directionsetDircamSetTarget

Notes

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Notes

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