Alef – User
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alef | |
My Sandbox
User:alef/Sandbox |
My Contributions
Special:Contributions/alef |
OFPEC tag: ALEF_
Subpages
Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP
Links
- Category:Scripting Commands
- Category:Arma_3:_Functions | Functions_Library_(Arma_3)
- Category:Startup_Parameters | description.ext | server.cfg
- Arma 3 Respawn | Event Scripts | Arma 3: Event Handlers| Code_Optimisation | Arma_3_Advanced_Hints_(Field_Manual)
- CMB:SimplifyTesting
Category:ArmA Classes | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | dumpConfig | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | Arsenal | Arma_3_Damage_Description
Object References
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
Vehicles Assigments
assignAsDriver - aG eG
moveInDriver - aL eG
unassignVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL
Dump Files
As from build 81423.
WER .dmp: WithDataSegs, WithUnloadedModules
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory
Include Path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x