createSoundSource

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Revision as of 16:58, 11 March 2017 by Killzone Kid (talk | contribs) (sound examples)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles which is pointing to the sound defined in CfgSFX). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius. Some of the vanilla classes pre-configured in Arma 3:
  • "Sound_Alarm"
  • "Sound_Alarm2"
  • "Sound_BattlefieldExplosions"
  • "Sound_BattlefieldFirefight"
  • "Sound_Fire"
  • "Sound_SmokeWreck1"
  • "Sound_SparklesWreck1"
  • "Sound_SparklesWreck2"
  • "Sound_Stream"
Groups:
Uncategorised

Syntax

Syntax:
createSoundSource [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String as per CfgVehicles
position: Position
markers: Array
placement: Number. radius
Return Value:
Object

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };

Additional Information

See also:
playSoundplaySound3DsideRadiosaysay2Dsay3DplayMusic

Notes

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Notes

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