BIS_fnc_limitWeaponItems
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Description
- Description:
/* Author: Vaclav "Watty Watts" Oliva Description: Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately. - use 0-100 to randomize the chance of keeping the current attachment - use 100 to always keep the attachment - use 0 to always remove the attachment Parameters: Select 0 - OBJECT: Target unit Select 1 - NUMBER: Mode - 0 for primary weapon, 1 for secondary, 2 for handgun. Defult is 0. Select 2 - NUMBER or ARRAY: Chance to keep the current optics, in %. Default is 50. Select 3 - NUMBER or ARRAY: Chance to keep the current side attachment, in %. Default is 50. Select 4 - NUMBER or ARRAY: Chance to keep the current muzzle attachment, in %. Default is 50. Select 5 - NUMBER or ARRAY: Chance to keep the current underbarrel attachment, in %. Default is 50. If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed. Returns: Boolean Examples: _limit = [player] call BIS_fnc_limitWeaponItems; _limit = [player,0,25,50,75,100] call BIS_fnc_limitWeaponItems; _limit = [player,0,25,["acc_flashlight",50],75,100] call BIS_fnc_limitWeaponItems; _limit = [player,2,["optic_Yorris",50]] call BIS_fnc_limitWeaponItems; _limit = [player,0,["optic_lrps",100],["acc_pointer_ir",100],["muzzle_snds_B",100],["bipod_01_F_blk",100]] call BIS_fnc_limitWeaponItems; */ // Params
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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