BIS_fnc_switchLamp

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Revision as of 19:58, 20 May 2017 by Dedmen (talk | contribs) (1 revision imported: BIS Functions update 2/7)
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Description

Description:
Switch streetlamp on/off
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[_object, _state] call BIS_fnc_switchLamp;
Parameters:
Object - Street Lamp
Bool - State: True to turn lamp on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
{ [_x,false] call BIS_fnc_switchLamp; false; } count nearestObjects [ player,["Lamps_base_F","PowerLines_base_F","PowerLines_Small_base_F"],200];//Switches all lamps in a radius of 200 off
Example 2:
spawn { private _lamp = param [0, objNull,[ objNull ]]; while {player distance _lamp < 200} do { [_lamp,selectRandom [ true , false ] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; };//Simulates a damaged street light };

Additional Information

See also:
SEEALSO

Notes

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