addForce

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Description

Description:
Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use vectorModelToWorld or vectorModelToWorldVisual commands first.
Groups:
Uncategorised

Syntax

Syntax:
object addForce [[x, y, z],[x, y, z]]
Parameters:
object: Object
[[x1, y1, z1],[x2, y2, z2]]: Array
[x1, y1, z1]: Array - force (in world space)
[x2, y2, z2]: Array - position (in model space)
Return Value:
Nothing

Examples

Example 1:
Apply force [0,10000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: _object addForce [[0,10000,0],[1,0,0]];
Example 2:
Apply force [0,10000,0] defined in model space (relative to object) to object position [1,0,0]: _object addForce [_object vectorModelToWorld [0,10000,0],[1,0,0]];

Additional Information

See also:
addTorquevectorModelToWorldvectorModelToWorldVisual

Notes

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