BIS_fnc_addRespawnInventory
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Description
- Description:
- Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, inventoryParams] call BIS_fnc_addRespawnInventory;
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
- 0: String - CfgRespawnInventory class
- 1: Number - Number of players who can use this inventory (0 = no limit)
- 2: Number - Limit for role assigned to given loadout (0 = no limit)
- Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
- If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
Notes
-
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