setFog
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Description
- Description:
- Changes the fog smoothly over the the given TransitionTime (in seconds). A time of zero means there will be an immediate change. A fog intensity of zero is minimum fog and a fog level of one is maximum fog.
A little information about how Alt Syntax works. The fogValue is normal fog value that could be set independently with original setFog command. fogBase is the ASL altitude at which the fog will start. 0 is the sea level. fogDecay is how defined the fog start is. The more defined, the denser is the fog. 1 (or -1) are the max values. If it is positive the fog will be generated below fogBase line, if negative, above it. If fogDecay is small, the fog will transition more smoothly from no fog to full fog, and because of that it will cross fogBase line by quite a lot, depending on how small is fogDecay value. Current values of fogDecay and fogBase can be retrieved with fogParams - Multiplayer:
- Pre-Arma 3, each client and the server could have different fog values
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setFog fog
- Parameters:
- time: Number - transition time to the new value
- fog: Number - new value in range 1...0
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- time setFog [fogValue, fogDecay, fogBase] (available since Arma 3 v0.50)
- Parameters:
- time: Number - transition time to the new value
- [fogValue, fogDecay, fogBase]: Array
- fogValue: Number - value for fog at base level. Range (0...1)
- fogDecay: Number - decay of fog density with altitude. Range (-1...1)
- fogBase: Number - base altitude of fog (in meters). Range (-5000...5000)
- Return Value:
- Nothing
Examples
- Example 1:
15 setFog 0.5;
- Example 2:
- Force no fog:
0 setFog 0; forceWeatherChange; 999999 setFog 0;
- Example 3:
0 setFog [1, 0.01, 0];
- Example 4:
- Mountain fog, starts from 70m ASL and thickens more the higher you climb:
0 setFog [1, -1, 70];
- Example 5:
- Valley fog, starts from 60m ASL and thickens more the lower you descend:
0 setFog [1, 1, 60];
- Example 6:
- Fooooog on the waaaater:
0 setFog [1, 1, 0];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.
Bottom Section
- Posted on December 15, 2015 - 14:32 (UTC)
- Zapat
- setTimeMultiplier DOES affect transition time.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Environment
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Arma 3: New Scripting Commands List