BIS_fnc_ambientPostprocess

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Revision as of 23:07, 29 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
Initialize terrain-related postprocess effects.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

See also:
Post process effects

Notes

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Notes

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