logEntities

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Revision as of 01:34, 1 September 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
Creates a log file containing the list of all game entities in scene.
File is created in the same directory as .rpt file.
Special: BattlEye's RCON variant of this command is #logEntities (see also Multiplayer_Server_Commands)
Groups:
Uncategorised

Syntax

Syntax:
logEntities
Return Value:
Nothing

Examples

Example 1:
logEntities;

Additional Information

See also:
entitiesnearEntitiesdiag_logdiag_fpsdiag_fpsmindiag_framenodiag_tickTimediag_captureFrameexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Killzone_Kid
File name example:
logEntities_4688_12-04-2014_12-19-39.log

File content example:

====================== Vehicles =======================

> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:1, Out: 0, NetID:2:3, Pos: [2476.243896][73.782043], N:B_Soldier_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2471.500977][62.477680], N:Snake_random_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2489.192383][73.935181], N:Snake_random_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2487.953857][73.828362], N:Snake_random_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2800.174805][96.234093], N:Rabbit_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2825.378418][2.068635], N:Rabbit_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2888.919434][6.837101], N:Rabbit_F
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2910.756104][16.089361], N:Rabbit_F
> Loc:0, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 1, AnyPl:0, Out: 0, NetID:2:0, Pos: [9.000000][9.000000], N:Logic

Total objects: 9
Statistics objects: 9

IsLocal: 8
IsMarkedToDelete: 0
IsDestroyed: 0
IsDamageDestroyed: 0
IsDamageDead: 0
IsNotSimulated: 9
IsVisible: 1
IsAnyPlayer: 1
IsOutsideMap: 0

=================== Slow vehicles =====================


Total objects: 214
Statistics objects: 0

Static objects are accounted in total object count but not included in statistics

IsLocal: 0
IsMarkedToDelete: 0
IsDestroyed: 0
IsDamageDestroyed: 0
IsDamageDead: 0
IsNotSimulated: 0
IsVisible: 0
IsAnyPlayer: 0
IsOutsideMap: 0

=================== Out vehicles ====================

> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:1, Pos: [2476.243896][73.782043], N:Supply40
> Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:2, Pos: [2476.243896][73.782043], N:Supply140

Total objects: 2
Statistics objects: 2

IsLocal: 2
IsMarkedToDelete: 0
IsDestroyed: 0
IsDamageDestroyed: 0
IsDamageDead: 0
IsNotSimulated: 2
IsVisible: 0
IsAnyPlayer: 0
IsOutsideMap: 0

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