hintC

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Description

Description:
Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.
Groups:
Uncategorised

Syntax 1

Syntax:
hintC content
Parameters:
content: String
Return Value:
Nothing

Syntax 2

Syntax:
title hintC [content1, content2, ...]
Parameters:
title: String
[content1, content2, ...]: Array of Strings or Structured Texts.
Return Value:
Nothing

Syntax 3

Syntax:
title hintC content
Parameters:
title: String
content: Structured Text
Return Value:
Nothing

Syntax 4

Syntax:
title hintC content
Parameters:
title: String
content: String
Return Value:
Nothing

Examples

Example 1:
hintC "Press W to move forward";
Example 2:
Same as the above in Arma3 but without second hint displayed:hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }]; HintC.jpg
Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
Example 4:
Same as the above in Arma3 but without second hint displayed: "Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }]; HintC array.jpg
Example 5:
_separator1 = parseText "<br />------------------------<br />"; _image = "\ca\ui\textures\aus_flag.paa"; _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;

Additional Information

See also:
hinthintCadethintSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Str
This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
Worldeater
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a sleep statement hintC will not suspend the script it has been called from.
ArmAtec
HintC can be used with formatting like this: HintC format["Hello %1",player].

Bottom Section

Posted on March 19, 2015 - 09:52 (UTC)
Killzone Kid
"Titled" hintC all use display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add little delay like this: [] spawn {sleep 0.5; ....your example code goes here ...}; or no hintC will be displayed.