fleeing

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Description

Description:
Checks if a unit is fleeing.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = fleeing unitName
Parameters:
unitName: Object
Return Value:
Boolean - Returns true if a unit is fleeing, false if not. Dead or empty units return false.

Examples

Example 1:
? (fleeing _east_unit) : player sideChat "We have won!"

Additional Information

See also:
allowFleeing

Notes

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Notes

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Posted on December 31, 2019 - 08:56 (UTC)
.kju
Fleeing units in combatMode red, will be set to yellow when fleeing to avoid engaging enemies while doing so. The group leader will be set to green, to avoid giving engage or fire orders, unless in combatMode blue already. Finally speedMode is set to full.

When reaching their flee point/destination, they will change to combatMode yellow and speedMode normal.