ctrlClassName

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Revision as of 11:08, 18 September 2020 by R3vo (talk | contribs) (Text replacement - "|Game version=" to "|Game version= |gr1= GUI Control |GROUP1= ")
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Description

Description:
Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself: _className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
Groups:
GUI Control

Syntax

Syntax:
ctrlClassName control
Parameters:
control : Control
Return Value:
String - class name

Examples

Example 1:
List class names of all controls present on display 46:_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);

Additional Information

See also:
ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp

Notes

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Notes

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