Scripting Topics – Category

From Bohemia Interactive Community
Revision as of 20:18, 30 July 2006 by Planck (talk | contribs) (Reverted edits by Planck (Talk); changed back to last version by Raedor)
Jump to navigation Jump to search

Introduction

Scripting is a very important tool in creating good missions or addons. Scripts can be excuted from a trigger, or in the init field of a player or object, or even executed inside other scripts. A script is a simple text file, with an extension of .sqs.

An simple example of executing a script in the player init field would look something like this.

[this] exec "myscript.sqs"

A good place to start would be the Scripting Topics section, link can be found below.

As there is a very keen interest in the newly added Armed Assault scripting commands, the following list was created so that fans could easily find these new commands. See Armed Assault: New Scripting Commands List

Command Reference

The links below take you to the OFP Scripting Commands and related information.


Scripting Commands - Complete List of All Scripting Commands.

Scripting Commands for ArmA - Scripting Commands for Armed Assault.

Scripting Commands for OFP: Elite - Scripting Commands for OFP: Elite.

Scripting Commands for OFP Version 1.96 - Scripting Commands for OFP v1.46 to v1.96.

Scripting Commands OFP Version 1.46 - Scripting Commands for OFP v1.00 to v1.46.



Arrays | CfgVehicles | Types | Weapons | Scripting Topics | Common Scripting Errors


History

Original information came from the Operation Flashpoint Command Reference (COMREF), additional information such as examples and comments have been added to this Wiki version.

Subcategories

This category has the following 10 subcategories, out of 10 total.

A

D

E

F

S