lock

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Revision as of 23:05, 23 December 2020 by Lou Montana (talk | contribs) (Add since template usage)
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Description

Description:
Lock vehicle (disable mounting / dismounting) for player. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
Alternative syntax is similar to setVehicleLock but with numbers.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName lock locked
Parameters:
vehicleName: Object
locked: Boolean - true to lock, false to unlock
Return Value:
Nothing

Alternative Syntax

Syntax:
vehicleName lock lockstate Template:since
Parameters:
vehicleName: Object
lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player
Return Value:
Nothing

Examples

Example 1:
_jeepOne lock true;
Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1

Additional Information

See also:
lockedsetVehicleLocklockDriverlockCargolockTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 9, 2010 - 22:50
Tankbuster
Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
Posted on September 22, 2010
Grimm
If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.

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