setVehicleArmor

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Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage only in reverse: player setVehicleArmor 1 is the same as player setDamage 0, and player setVehicleArmor 0 is the same as player setDamage 0.97
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number range 0 to 1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;

Additional Information

See also:
setDamage

Notes

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