BIS_fnc_guiMessage

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Description

Description:
Description needed
Execution:
call
Groups:
GUI

Syntax

Syntax:
Syntax needed
Parameters:
message: String or Structured Text - (Optional, default "") message
header: String - (Optional) header text
okButton: Boolean or String (Optional, default true)
  • Boolean - enable "OK" button
  • String - custom text for "OK" button
cancelButton: Boolean or String - (Optional, default false)
  • Boolean - enable "Cancel" button
  • String - custom text for "Cancel" button
parent: Display - (Optional, default displayNull) parent display
useParentBox: Boolean - (Optional, default false) try to use control inherited from "RscMessageBox" in parent instead of creating a new one
pause: Boolean - (Optional, default true) pause simulation when message box is open (no effect in multiplayer)
Return Value:
Return value needed

Examples

Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
Example 2:
_result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage;

Additional Information

See also:
hintCBIS_fnc_GUIhint BIS_fnc_3DENShowMessage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 24, 2014 - 00:43 (UTC)
AgentRev
Message boxes can be force-closed with: uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];
Posted on January 13, 2016 - 15:16 (UTC)
Eden
Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result: [] spawn { private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Use _result here };
Posted on November 1, 2017 - 18:35 (UTC)
demellion
NOTE: This function only exists along with mission display (findDisplay 46). If this function is called before with -skipIntro parameter enabled (see Arma 3: Startup Parameters) it will result as Void.