create3DENEntity

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Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
Syntax needed
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and logic entities
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array in format Position
isEmpty (Optional): Boolean - true to create vehicle without crew (default: false)
Return Value:
Return value needed

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position, (isEmpty)]
Parameters:
group: Group - group in which an AI character or waypoint is created.
  • When missing for AI characters, new group is created for them
  • When missing for waypoints, an error is logged and nothing is created
  • When used on any other mode, group is ignored and entity is created as usual
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class
position: Array in format Position
isEmpty (Optional): Boolean - true to create vehicle without crew (default: false)
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
Example 4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 14, 2016 - 18:45 (UTC)
Gippo
Mode can also be "Logic". Not sure if it is a replacement for "System" or a it is a completely separate mode.
Posted on September 6, 2019 - 08:33 (UTC)
R3vo
To create a waypoint use the alternativ syntax and pass the group to it which should receive it.