BIS_fnc_dirIndicator

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Revision as of 18:10, 28 August 2021 by Lou Montana (talk | contribs) (Text replacement - "[[Script_(Handle)|" to "[[Script Handle|")
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Description

Description:
Show a 4-directions indicator.
Indicator GUI layer is 17, its Display is accessible with uiNamespace getVariable "BIS_RscMissionScreen_dirIndicator".
Can be reexecuted to change its colour, but once executed this function cannot be halted until origin's death.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[origin, target, color, sizeCoef] call BIS_fnc_dirIndicator
Parameters:
origin: Object - origin, usually player
target: Code, String, Object or Position - to which indicator points to:
color: Color (RGBA) - (Optional, default [0.424,0.651,0.247,1] (Arma 2 green))
sizeCoef: Number - (Optional, default 0.1045752 (command bar height)) size coefficient
Return Value:
Script handle

Examples

Example 1:
[player, TheBoss, [0.706, 0.0745, 0.0196, 1]] call BIS_fnc_dirIndicator;

Additional Information

See also:
See also needed

Notes

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