setPlateNumber

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Revision as of 23:54, 3 May 2022 by Lou Montana (talk | contribs) (Some wiki formatting)
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Description

Description:
Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setPlateNumber string
Parameters:
vehicle: Object
string: String
Return Value:
Nothing

Examples

Example 1:
vehicle player setPlateNumber "K2000";
Example 2:
Reset plate to the world's randomized template:
private _return = ""; private _cfg = (configFile >> "CfgWorlds" >> worldName); { _return = _return + (call { if (_x == "$") exitWith { selectRandom (getText (_cfg >> "plateLetters") splitString "") }; if (_x == "#") exitWith { selectRandom ["0","1","2","3","4","5","6","7","8","9"] }; _x }); } forEach (getText (_cfg >> "plateFormat") splitString ""); _car setPlateNumber _return;

Additional Information

See also:
getPlateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Demellion - c
Posted on Apr 19, 2018 - 05:34 (UTC)
NOTICE: If this command is performed where the argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.