Animation Editor: Human Variables – Arma Reforger

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Variable Name Type Min Max Usage
MovementSpeed Float 0 3 0 is not moving, 1 is walking, 2 is running, 3 is sprinting
MovementDirection Float -180 180 Movement direction in degrees, 0 is forward, -90 is left, etc
Stance Int 0 2 0 is standing, 1 is crouching, 2 is prone
Look bool True = looking dir is used, false = looking dir is not used
LookX float -180 180 Used for look at
LookY float -90 90 Used for look at
WaterLevel float 0.0 1.0 This causes the character to act as if he is walking in water (only with rifles so far)
TriggerPulled bool If true, the finger on the character's weapon hand will be pulled
WeaponObstruction bool If true, the weapon will be pointing upwards to avoid the obstacle in front of them
ADSAdjust float 0.0 1.0 If 0.0, the character will be almost crouched down and if 1.0, the character will be standing up normally. Used to adjust for obstacles.
ADS bool This makes the character aim down sights
AimX float -180 180 Used for aiming
AimY float -90 90 Used for aiming
LeanForward float 0.0 90 This leans the character forward while in melee combat
TurnAmount float -2.0 2.0 Use with command CMD_Turn. -2 is turning left 180, -1 is turning left 90, 1 is turning right 90, 2 is turning right 180
Lean float -1.0 1.0 This leans the character to the left and right
ArmIK int 0 7 Used by character controller
AimIKX float -180 180 Used by character controller
DamageDirection float -180 180 This is used with CMD_Combat_DamageLight and CMD_Combat_DamageHeavy to determine the direction of the hit
AimIKZ float -180 180 Used by character controller
AimTransX float -100 100 Used by character controller
AimTransY float -100 100 Used by character controller
AimTransZ float -100 100 Used by character controller
VehicleType int -1 10 This sets the current vehicle that you're going to enter
VehicleSteering float -1.0 1.0 -1 is steering 100% left, and 1 is turning 100% right
VehicleThrottle float 0.0 1.0 This controls how much the throttle foot is pushing down
VehicleClutch float 0.0 1.0 This controls how much the clutch foot is pushing down
VehicleBrake bool This makes the character brake, which overrides the VehicleClutch variable
VehicleAccelerationFB float -1 1
VehicleAccelerationLR float -1 1
Recoil float 0 1
LadderMovement int -2 2
Firing bool
SeatPositionType int 0 15
DebugNewAimTurns bool
AimTurnX float -90 90
Horn bool
LeftHandGadget int 0 9
SightElevation float 0 1
Bipod bool
LastBullet bool
Empty bool
Cocked bool
Focused bool
State int -1 2
WeaponType int 0 20
BandageSelf bool
FreeLook bool
ObstacleHeight float 0 210
ObstructionTEST float 0 2
BodyPart int 1 8
BankAmount float -1 1
NewTurns bool
IsDriver bool
WeaponObstructionFloat float 0 1
FloorAngle float -90 90
UGL bool