BIS_fnc_spawnEnemy

From Bohemia Interactive Community
Revision as of 19:49, 3 February 2023 by Lou Montana (talk | contribs) (Add unit class note)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
Execution:
spawn
Problems:
This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30, _players )
Groups:
Object Manipulation

Syntax

Syntax:
[aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
Parameters:
aPlayer: Object - a unit that is a player
target: Object - reference object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of Strings - list of enemy classes (units will form a group together)
Classes must be of the defined side, otherwise they will attack each other.
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Nothing

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroup BIS_fnc_stalk

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note