setUnitTrait
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Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Unit traits consist of unit abilities, which are Booleans and modifiers, which are Numbers. Custom trait can only be a bool.
Abilities:- Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
- Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
- Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
- Boolean UAVHacker - Ability to hack enemy and frendly drones, equivalent to uavHacker = 1; in CfgVehicles
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitTrait [skillName, value, isCustom]
- Parameters:
- unit: Object - the unit whose trait should be set
- skillName: String - name of the skill
- value: Boolean or Number - value (see above)
- isCustom: Boolean - (Optional) Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getUnitTrait getAllUnitTraits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-04-27 - 18:12 (UTC)
- R3vo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on 2017-10-20 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.