BIS_fnc_animalBehaviour

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Revision as of 13:48, 12 March 2024 by Lou Montana (talk | contribs) (Text replacement - "Killzone Kid" to "Killzone_Kid")
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Description

Description:
Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[animal] call BIS_fnc_animalBehaviour
Parameters:
animal: Object - the controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
Animal Behaviour createAgent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-09-29 - 19:38 (UTC)
Killzone_Kid
To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.