onEachFrame
Jump to navigation
Jump to search
Description
- Description:
- Runs given statement every frame in an unscheduled environment.
- Groups:
- Event Handlers
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myVar = "bob"; MyVar = "bill"; onEachFrame { hintSilent str [_myVar, MyVar]; }; // Result: [any, "bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
- Example 4:
- Script suspension is not permitted within onEachFrame scope:
- Example 5:
- onEachFrame { if (diag_frameNo mod 60 isEqualTo 0) then { /* code */ } }; // executes every 60 frames (every second @ 60 FPS, every two seconds @ 30 FPS, etc) onEachFrame { // this version is the closest to a precise 1 second tick if (isNil "TAG_LastHint") then { TAG_LastHint = diag_tickTime; } else { if (diag_tickTime - TAG_LastHint >= 1) then // set the duration in seconds here { hint format ["a second has passed (%1s since game start)", diag_tickTime]; TAG_LastHint = diag_tickTime; }; }; };
Additional Information
- See also:
- diag_frameNo diag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note