reveal

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Revision as of 10:57, 11 November 2011 by Master85 (talk | contribs) (new syntax added)
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Description

Description:
Reveals a unit to a group or another unit. The knowledge value will be set to the highest level any unit of the revealing side has about the revealed unit. If the revealing side has no knowledge about the revealed unit, the value will be set to 1. Since ARMA 2 OA 1.60 the alternative syntax is available. Values greater than or equal 1.5 reveal the side of the unit, too. The knowledge level can only be increased, not decreased by this command.
Groups:
Uncategorised

Syntax

Syntax:
groupName reveal unitName
Parameters:
groupName: Object or Group which receives revealing information
unitName: Object which is revealed
Return Value:
Nothing

Alternative Syntax

Syntax:
groupName reveal [unitName, accuracy]
Parameters:
groupName: Object or Group which receives revealing information
unitName: Object which is revealed
accuracy: Number - knowledge value, clamped to 0...4 range
Return Value:
Nothing

Examples

Example 1:
_soldierOne reveal _soldierTwo; //soldierOne received information about soldierTwo
Example 2:
player reveal cursorTarget; //player receives information about the object below its cursor
Example 3:
_soldierOne reveal [_soldierTwo, 1.5];

Additional Information

See also:
nearTargetsknowsAbout

Notes

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Notes

Posted on January 15, 2007
Ceeeb
In OFP v1.96, When a target is revealed to a unit, it's knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See knowsAbout for more details about knowsAbout ratings and limitations.

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