setHitPointDamage
Jump to navigation
Jump to search
Description
- Description:
- Set the current level of damage for a specific Hit Point.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: String - level of damage
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setHitPointDamage ["hitEngine2", 1.0];
Additional Information
- See also:
- getHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note