setLightBrightness

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Revision as of 20:03, 22 March 2014 by Killzone Kid (talk | contribs) (arguments are local even when created with createvehicle instead of createvehiclelocal)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set brightness of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

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Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 22, 2014 - 23:32
ffur2007slx2_5
In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity, setLightAttenuation, setLightUseFlare, setLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.

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