BIS_fnc_setTask
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Description
- Description:
- Set a task parameters.
Create the task when it doesn't exist. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [params, target, desc, dest, state, priority, showNotification, isGlobal] call BIS_fnc_setTask;
- Parameters:
- params: String or Array - Task ID or array in the format [task ID, parent task ID]
- target: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types - desc: Array or String - Task description in the format ["description", "title", "marker"] or CfgTaskDescriptions class
- dest: Task destination
Object
Array - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command - state: Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current - priority: NUMBER - priority. When a current task is completed, system select a next one with the larges priority >= 0
- showNotification: Boolean - true to show notification (default), false to disable it
- isGlobal: Boolean - true to set task globally (default), false to set it only locally
- Return Value:
- String - Task ID
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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